September 6, 2011 – 10:50 am
We’ve been really focusing on making Pixie as easy to use as possible. In order for all of you to be able to create the best games you can we know it is necessary to have excellent reference material about the available libraries.
Our documentation has been completely revamped and includes tons of code samples to get you up and running as quickly as possible. If you just want a page to look at as a tab in your browser when you have questions, you can open up Documentation or navigate to them through the documentation link in the Wiki. If you are too immersed in the IDE and can’t bear to leave, then you can click on the Documentation book to open them in a new tab.
Documentation is an ongoing task and we are working to improve it daily. If you have questions the documentation can’t answer be sure to ask in the Forum or in the chat and we’ll help you out, then make sure that the answers work their way back to the documentation.
Sadly, the Kongregate export walkthrough is on hiatus. It turns out that they rejected our game because “iframe games are generally reserved for virtual-goods enabled MMOs”. We’re always looking for new places to export games to, that way PixieEngine developers will have the most options available for distribution. The HTML5 world moves fast, new channels are always opening up.

The featured tutorial we have this week is the annotated source of Daniel X. Moore’s Ludum Dare entry from last week, SurfN-2-Sur5 (Extended Edition). The code is very clear and filled with comments explaining each aspect of the game. It includes some important gems, such as setting up a camera to follow your player, debugging your collision detection, and programmatically generating level content.
Thanks for reading, and keep making those awesome games!
August 29, 2011 – 11:09 am
This is a big week for Pixie. To start off, we’ve redesigned your home page to help you find everything at a glance. We also reorganized what people are saying about your sprites and projects so you can easily pick out the praise.
Secondly, we have cross platform support for making games with joysticks! See it here: Boomstick.

There are already a few games on Pixie taking advantage of this great breakthrough. Play Red Ice, a hockey brawler, with up to five friends or collaboratively paint with your peers in WinniPaint.
We have two new forum members to mention this week. Check out the retro console art stylings of
Hawthorn and play nickretallack‘s Factor Blaster 2, a game where you destroy your enemies by blasting them with their prime factorization before they go mersenne-saiyan.
Finally, we’ve added more support for exporting your Pixie games to great platforms. We’ve had a Google Chrome Webstore export for a while, but now we have the ability to publish to Kongregate, so you can publish your game all over to get lots of plays and good feedback.
Stay tuned next week for a full Kongregate export walkthrough.
August 16, 2011 – 11:50 pm
Hey guys. It’s been a long time and we’ve been keeping busy here making Pixie as great as we can. We’ve come a long way since our last newsletter.
Our most exciting new feature is an integrated forum. Pixie is becoming a thriving community so come on by, introduce yourself, ask questions, and make new friends. A big shout out goes to our newest active forum members:
ToxicGamerGirl ,
Spriter2000 ,
DFectuoso ,
PixelZephyr , and
Mr Numnums.
If you’re looking for a fun and simple adventure game, check out It’s Dangerous To Go Alone. In this rip-roaring adventure you help an elf boy and kitten solve puzzles to find their way home.
There have been big improvements to the game design tools. Take a look at our full demo about how to make an Asteroids type game: Pixteroids. You’ll learn how to create a spaceship that moves and shoots, as well as how to create and destroy asteroids.
That’s all we’ve got for this week, but stay tuned and we’ll be back next week with more hot new features, games and tutorials.
The PixieEngine is a web based game development environment that makes use of modern technologies to enable magically rapid prototyping, development and deployment.
Because it is on the web game developers are free to create from anywhere, and sharing is instant. Collaborating, experimenting, and gathering feedback have never been easier! Get started right away with our demo application. For another example look at the simple, 10-line Hello World demo.
Our use of open web standards enables us to integrate easily with many free and open source libraries, leveraging the work of diligent creators worldwide. Box2D physics integration is only a few lines of code. Github integration runs deep, we edit all of our core libraries using the same tools we use to make games and push them straight to github.

Watch Laser Shadow Deathmatch Arena for real playtest footage of yet another game developed with the Pixie engine. Or explore the Mystic Cavern.


It’s important to us that our users have all the storage and freedom they need to make games, so we created Pixie Premium accounts to ensure you’ll have ample storage space for all your projects and game assets.
PixieEngine is undergoing active development so your feedback is very important. Give it a try and let us know what you think!
If you have any questions or comments don’t be afraid to contact us! We’re more than happy to hear from you and will get back to you as soon as we can. Anything from simple support to detailed technical questions is fine.
Keep up to date by following this blog, or our twitter account. Visit our forums get involved and to share your creations with the community.
Now go forth and make games!